The to socialize and also in their behaviors (Dindar

The effects of Online games on the
study habits of selected

Grade 11 students in North Signal
Taguig City

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INTRODUCTION

         In our modern time today computer
games continuously influence younger generation specifically kids. Back then
children used to play outdoors and board games but as we can see today, they
are getting more and more addicted to online games. The research have shown that
the children who are playing online games continue to be younger and younger so
that the internet is more popular and become widespread in the world because
even the younger know how to use the computer or how to play the computer games
which give a huge impact to the people’s working, it is easy for them to
socialize and also in their behaviors (Dindar
& Akbulut, 2014). It is not uncommon for today’s generation that instead of
playing traditional games, many of the student are playing with their mobile
phones or computer because for them it is easy to play and for them not to feel
tired. Online Games is a type of game where in two or more players in different
location can play through using the internet. Stated
by Hassan (2011), there
is good and bad impact that you can get while playing online games. Good for
those who know on how to limit their time in playing games and know how to
manage their time. Bad for those students who are attached themselves seating for a long time playing
online games. We all know nowadays students spend their vacant time in playing
Online games instead of advancing their studies that will affect their study
habits.

           The Study habits is the way or the
style of the students which they want to study become easy like reading, note
taking and writing, today online games give a negative effects of that as well
as the positive. The research in Australia
having the 12,000 students when it tells about the internet, They found out that
the students who always play online games got higher grades in all subject (Dockrill,
P 2016). According to Alberto Posso when you play online games you’re like
solving the numbers in math, solving the puzzles because you’re using your mind
to think and you’re using your general skills. It tells that when you play
online games every day it helps improved your academic performance. It also helps
the mind of the kids to explore new things.

            Students who are playing online games said
that these games are just for fun or to entertain themselves, and not to go
outside because it’s warm, without knowing that there are many effects they
might get while playing these online games (Robinson, A 2016), so that the overall
objective of this research is to identify what will be the effects of playing
online games on the study habits of the selected Individuals. It is also helped
the parents or the community aims to know the impact of the online games for
them to be guide.  

           The 
researcher conducted this research is to determine whether playing
online games can help or distract the study habits of the selected individuals,
hence, a set of rules regarding online games can be introduced if proven
helpful or distracting. It may be
beneficial to the following individuals: To the students, using this study it
will help the student to inform about the online games if it’s has negative or
positive effects and for them to know on how to avoid the said effects. To the
parents, using this study it will help the parents to know the effects that
their children might get. This study will be one of the guides of the parents
for their children. To the community, using this study they will be inform
about the effects of playing online games by the student so that they can also
give help and guide to the student who always play online games.

         This study
aims to know the possible effects of online games on the study habits of the
selected student in taguig during Academic Year 2017-2018. The study aims to
answer the following questions: Why are students addicted in playing Online
Games? However, what are the negative and positive effects of Online Games on
the study habits of students?

         The study will only focus on selected
Grade 11 students in Taguig City having the criteria of Students who lived in
North signal Taguig City, Has an age of 16-18 years old and it is limited on 10
selected Grade 11 students. In line with this, only who those who are playing
MMORPG (Massively Multiplayer Online Role-Playing Games) will be subjected to
this research not the students who are not playing MMORPG. The study will gather informations
through interviews and survey.

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